AI Insights · Timothy · January 2025
Performance of Top 5 Vikings Games on Unified Platform in Israel Q4 2024
Explore the performance trends of top Vikings games in Israel during Q4 2024, including revenue and active user insights, based on Sensor Tower data.
In the fourth quarter of 2024, several Vikings-themed games made notable impacts on the unified platform in Israel. The data, provided by Sensor Tower, reveals intriguing trends in revenue and user engagement across these top games.
Viking Rise experienced a fluctuating revenue pattern, starting at approximately $2.9K and peaking at around $4.6K in mid-December. Downloads for this game showed an upward trajectory early in the quarter, reaching a high of 2.6K in late October. Weekly active users consistently grew from 7.7K to over 10.1K by the end of December.
For Vikings: War of Clans PvP, revenue showed a gentle decline, averaging around $1.1K throughout the quarter with a notable increase to $1.3K in the final week. Downloads remained low, peaking at 136 in early December. Active users hovered around 200, with minor fluctuations.
Vikingard saw its revenue fluctuate, with a high of $214 in early November. Active users remained relatively stable, averaging around 450, with a slight increase to 520 in early December.
Bad North: Jotunn Edition maintained a modest revenue stream, peaking at $54 in October. Downloads were minimal, and active users remained around 90, showing slight variations.
Lastly, Mythical Match: Asgard & Wars generated limited revenue, with a peak of $56 in late November. However, detailed download and active user data were not available for this game.
These insights highlight the diverse performance dynamics of Vikings-themed games in Israel, offering a glimpse into their market presence and user engagement. For more detailed insights, visit Sensor Tower.